Mo-Sys - 'VP Pro XR'
12-Month Subscription
2 Cameras
The Complete Virtual Production SolutionMo-Sys VP Pro XR is a versatile virtual production toolkit used by a wide range of filmmakers, high-end broadcasters, and live event media companies. It functions as a real-time compositor, synchronizer, keyer, and recorder that utilizes real-time camera and lens tracking data to allow creators to produce various types of Virtual Production content, including augmented reality (AR), greenscreen, in-camera visual effects (ICVFX), and extended reality (XR).
Mo-Sys VP Pro is compatible with all Mo-Sys robotic and tracking hardware, such as StarTracker Max and RoboJib. The toolkit features a smart set of tools designed to simplify and enhance virtual production workflows, making it easier to achieve the desired visual effects.
Unrestricted Unreal PluginVP Pro is a sophisticated plugin for native Unreal Engine, so it does not limit your workflow and gives you full flexibility and creative freedom. The operator interfaces abstract away this power for day-to-day use, but the software is open and configurable for those that want to tap into the raw power of Unreal.
VP Pro 5.6.1 Release• Quality of life improvements and fixes including Blackmagic input and OCIO issues
• Broadcast AR system including graphic placement and keying (Live license)
• Blackmagic VideoHub integration Beta (Live license)
• Frame Pilot integration (Live license)
• ARRI CAP v1.13 integration update (VFX license)
• NearTime rendering 5.6 support (NearTime license)
• Cinematic XR Focus and delay compensation bug fixes (XR license)
• XR Control Panel improvements (XR license)
Please note that since Unreal Engine 5.4, Epic requires payment of a license fee per artist seat or render node. Please ask us about how we can help with the cost of licensing your machines.
The Post-production SolutionWhilst allowing on-set visualization in real-time, as well as scene blocking in virtual worlds, StarTracker neatly provides timecode synchronization and an FBX export allowing you to efficiently drop the recorded data and footage into Maya and other post-production software.
VP Pro Licencing
Pro:VP Pro for chromakey
Multi-camera, external keying, record data for NearTime and traditional VFX workflows
XR:VP Pro for LED
Set extensions with automated colour and alignment correction
XR Multi-cam:VP Pro for multi-camera LED
Multi-camera switching and MoViewer software for director preview*
VP Pro is available to download now. Mo-Sys LiveLink for CG-only setups is available on Fab.
*MoViewer hardware not included
| Product Features | Pro | XR | XR Multi | Mo-Sys tracking data over LiveLink Supports StarTracker Classic, StarTracker Max, encoded heads and handwheels, and extends to all future robotics and tracking hardware. |
|---|---|---|---|
| nDisplay for LED volumes Receive tracking and lens data in nDisplay. |
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| Live Video I/O Automatic configuration of compositing pipeline |
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| Drag-and-drop virtual camera Pre-fabricated camera for basic compositing. |
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| Artist review To enable Unreal artists to review the performance of the scene |
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| Rendering Movie Render ueue rendering of takes recorded with VFX licenseQ |
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| Lens distortion Entirely automated distortion and depth of field for calibrated fixed and zoom lenses. |
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| AR Particle effects, glow, depth of field and shadows and reflections with Epic's latest compositing. |
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| StarTracker control Detect and configure StarTrackers directly from Unreal. |
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| Mo-Sys data transmitter Control Mo-Sys robotics from Unreal. |
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| System status monitor See at a glance the state of the VP system. |
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| Mo-Sys keyer Enhanced internal chromakeyer |
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| External keyer integration 'Pre-Keyer' and 'Post-Keyer' modes of operation enabling compositing in-engine or in-keyer |
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| Garbage mattes 3D mattes for a 360 virtual environment beyond the greenscreen. |
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| VP layouts Custom editor layouts for different production situations. |
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| Animation triggers Interface for triggering Level Sequence animations on keypress on multiple engines. |
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| Multi-engine interface Low-level fast customisable interface for multi-camera/engine |
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| Stage manager Easily move the physical 'stage' around the virtual space. |
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| Data recording with timecode Synchronous multi-source tracking and lens data recording. |
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| StarTracker internal recording Automatic high frame-rate recording in StarTracker. |
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| VFX sample bundle Project/media/data bundle that demos how to use the recorded data in Maya, Houdini and Nuke. |
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| FBX data export Virtual camera and lens distortion export to traditional pipelines. |
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| Take management Metadata tools for managing, modifying and exporting takes. |
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| External SDI recorder integration Fire record on Blackmagic Hyperdeck recorders automatically with timecode and metadata. |
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| Arri, Sony Venice and RED camera interfaces Gather metadata, and trigger recording from multiple cameras. |
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| Web Remote Control Unreal Web Remote Control support for VP Pro monitoring. |
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| Cinematic XR focus Automatic motor control to enable pulling focus from the real into the virtual world |
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| LED volume set extensions Configure XR extensions to your LED wall with feathering. |
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| Automated XR geometry correction Store and read geometry corrections for multiple camera positions. |
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| XR delay compensation Compensate for LED chain delay to enable faster camera movements. |
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| Dynamic XR colour correction Apply different colour corrections based on camera position. |
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| LED test patterns Test patterns for aligning XR and LED volume. |
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| LED multi-cam Switched and interleaved modes of multi-camera. |
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| Switcher integration Cut cameras on Blackmagic / Sony XVS / Grassvalley switchers. |
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| Hardware keyer integration Switch presets on Blackmagic Ultimatte from Unreal blueprints. |
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| Studio mode Multi-camera support for StarTracker Studio. |
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| Support and maintenance Comprehensive support and maintenance, including regular updates with new features as they are developed. |