Types of VR

Standalone VR PC-powered VR
Best for Casual use PC gamers and commercial use cases
Install complexity Simple More involved
Flexibility No cabling required Cables needed
Graphics Quality Average High
Applications Supported App Store Only App Store and PC-based
Cost £ £££

Standalone VR offers great flexibility as the headset is wirelessly connected directly to the Internet and an app store or similar where VR applications can be accessed. No external device is required to create the VR environment (although a smartphone or tablet is needed to initially set-up the headset on first use), so costs are kept to a minimum. There are however some limitations - as all the compute power resides in the headset, there can only be limited processing power, storage capacity and quality of image may suffer if the wireless connection isn’t consistent or fast enough.

Example of a user wearing a PC-powered VR headset

When it comes to PC-powered VR the experience is mostly determined by the graphics card (GPU) with higher-spec models delivering smoother frame rates and better visual quality. There will also be likely much greater processor power and storage within a PC, to make more complicated VR environments function well, and access to many more VR-ready PC applications rather than an app store. The down side is that this enhanced experience needs to be tethered (using an HDMI or DisplayPort cable) to the PC to provide the higher quality experience. Costs will also be higher. It is worth mentioning that multiple VR headsets can be supported by a particularly powerful PC - either in the same environment or using virtual machine (VM) software to create multiple concurrent user experiences.

Although these approaches are different, the latest VR headsets offer both options - being able to operate without a PC, but having the ability to be connected to one via an additional cable to create the more powerful environment. This approach provides the best of both VR worlds.

More recently, some VR headsets have started to add support for mixed reality. This works by passing through the feed from front-facing stereo high resolution cameras to the headset’s screens, enabling you to see the real world combined with a virtual overlay.

How VR Works

VR headsets simulate environments realistically enough to fool the human brain into accepting them as reality. From a scientific standpoint, that all begins by understanding how our brains interpret the things we see to develop a mental picture of the world around us.

For example, when we see the sky, it tells us which direction is up. When we see objects we can identify, we can use their size relative to one another to judge distance. We can also detect light sources by picking up on the shadows cast by the objects around us. VR designers use those conventions to create virtual environments that conform to our expectations of reality. When they do, the result is a seamless experience that we interpret as real. The experience works due to a number of interacting components as explained in the tabs below.

Headset Display

The VR display is created by sending video signals to the headset display. VR headsets tend to use two LCD displays - one for each eye - with lenses placed between your eyes to focus and reshape the picture for each eye and create a stereoscopic 3D image by angling the two 2D images to mimic how each of our two eyes views the world ever-so-slightly differently. These two images and goggle-like wraparound nature of the headset combine to increase immersion by delivering a wide field of view. VR headsets deliver up to a 120 degree field of view, which is wide enough to mimic reality, although for the resulting picture to be at all convincing, a minimum frame rate of around 90 frames per second (fps) is recommended - this keeps the movement fluid and without stutter that could cause motion sickness.

VR headset display showing dual lenses for stereoscopic vision

VR Headset Specifications Explained

Here’s what’s important to look out for when browsing all the different available VR headsets.

VR display resolution comparison graphic

Resolution

As with a computer monitor, resolution is king. Resolution is the number of pixels (the tiny dots that make up the image) that the screen for each eye possesses - it is shown as a number for screen length and a number of screen height.

The higher the resolution the sharper the image will appear, especially text and fine details.

Diagram explaining horizontal, vertical, and diagonal field of view in VR

FOV

FOV stands for Field Of View. It is closely related to resolution, and like aspect ratio for monitors is the measure of how much you can see of the virtual world. FOV is shown as a number in degrees.

Like with ultra-wide monitors with a very large aspect ratio, a VR headset with a high FOV will create a more immersive experience.

Example formula showing how pixels per degree (PPD) is calculated

PPD

PPD stands for Pixels Per Degree, and is the measure of how many pixels are visible per one degree of your FOV. Not all manufacturers specify PPD, but you can calculate it using the formula shown above:

For example, a headset with a horizontal resolution of 2,448 and a 120° FOV has a PPD of 20.4.

A higher PPD will reduce the screen door effect, when the gaps between pixels become visible, making fine details and text appear much clearer.

Graphic showing VR headset refresh rate performance

Refresh Rate

Refresh rate is the frequency at which each screen redraws the image per second and is measured in hertz (Hz).

A faster rate of refresh (higher Hz value) will help to reduce eye strain, which is particularly important as the screens in a VR headset are much closer to your eyes than a computer monitor. It will also make for a smoother experience, so is particularly important when gaming.

Use cases for VR

Although there is an ever-growing list of applications that are capable of taking advantage of VR technology, here are a few examples of how it can be integrated into a wide variety of industry sectors.

VR gaming experience example with immersive gameplay

Gaming

Whether using a static set up in a flight or racing simulator or using a room-scale interactive environment in a first-person shooter game, VR adds a level of realism that cannot be matched by even the best monitors. An increasing list of simulators and games are VR-ready for the best possible experience.

Manufacturing design review using virtual reality modelling

Manufacturing

VR is increasingly being used to visualise products to spot potential design flaws or advantages prior to prototypes being made. This allows organisations to tweak designs or make multiple versions and get feedback before expensive materials are used to create real physical versions.

VR training simulation for industrial or military environments

Training

Whether industrial, transportation or military-based, VR is being employed to create environments where evacuations, safety procedures or military engagements can be carried out without the risk of real-world injury or the expense of deploying people and machinery.

Sales demonstration showing product customisation inside VR

Sales

Being able to create an exact virtual replica of a fitted kitchen or a car interior can prove to be a powerful sales tool, as the customer gets to experience exactly what the final product will be like rather than guess. It also makes changing colour schemes and fabric finishes changeable in an instant making comparisons very easy.

Medical VR visualisation of anatomical structures for training

Medical

VR can be used to create 3D interactive models of organ systems or entire bodies from computer scans, so students can understand exactly how things fit together, and surgeons can better understand where a problem may lie, helping to plan a procedure prior to the actual operation.

VR walk-through of an architectural building design

Architecture & Design

The ability to walk around a virtual building at the planning stage is invaluable in ensuring that all the systems can be made as cost-effective and compatible as possible. Understanding how a space will function prior to building it can deliver the optimal results for any given construction project.

VR Equipment

As we’ve seen there are a number of components that make up a VR system - we’ll run through them in the tabs below to make sure you’re aware of all the considerations and don’t forget any vital parts - including a PC to power your entire VR experience, if you’re not choosing a standalone headset.

Headset Kits

Usually the headset and controllers are supplied in a kit with a number of other accessories such as charging cables, adapters and batteries plus elements like a glasses spacer to move the headset away from the face slightly to accommodate a spectacles wearer. Additional nose pads or face pads will be available to enable some customisation of the headset fit too. It is worth looking at the battery life of a headset as this is likely to be the limiting factor of how long a VR gaming or working session can be. A standalone headset will also likely use more battery too, as all the processing of images and connectivity is occurring in the headset unit. A PC based system will offload much of this power demand to the PC itself. If longer sessions are regularly required then additional back-pack style battery packs can be added to provide more power.

It’s also important to note that if you’re going to use VR in a commercial environment - meaning a business rather than home use, a commercial licence may be needed for the VR headset. Check the usage licensing of any headset you are considering purchasing, or contact our VISUALISATION TEAM for further information and advice.

VR headset kit including controllers and accessories

Ready to Buy?

Browse our selection of VR solutions to find the perfect fit for your setup.

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Frequently Asked Questions FAQ

Here are some common questions and answers to help you find the information you need.

Virtual Reality, often just shortened to VR, is an alternative to a monitor, creating immersive experiences whether you are playing a flight simulator, training for a complex operation at work or exploring a new product design. VR comprises a headset with two screens, one for each eye, with built-in motion tracking, so as you move your head in the real world so does your perspective in the virtual world.

No, although you can get PC-powered VR headsets, you can get entry-level VR headsets that connect to your smartphone.

Yes, although you can get standalone VR headsets, the best VR experiences are on PC.

VR has quite demanding system requirements. For a good VR experience we recommend the following minimum specifications.

Graphics card (GPU) AMD Radeon RX 9070 or NVIDIA GeForce RTX 5070
Processor (CPU) AMD Ryzen 7 or Intel Core Ultra 7
Memory (RAM) 32GB