Scan code: LN53842 Manufacturer code: KMG274.UK.RB

X Rebirth Game for PC- Standard Edition

X Rebirth Game for PC - Standard Edition

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Scan code: LN53842 Manufacturer code: KMG274.UK.RB
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Product Overview Publisher Deep Silver and developer Egosoft announce the latest game set in the X Universe, set to transport the multi-award-winning series to another dimension with radically new game design and top notch graphics.

The space simulation X Rebirth heralds more than just an additional chapter within the X series, it is a fresh beginning bringing with it a number of gameplay innovations without compromising its successful origins.

In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.

Enter a young adventurer and his unlikely female ally traveling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come.

The fate of the universe rests in the hands of the player...

X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game.

Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.

X Rebirth features a whole new user experience - it is easier than ever to start with, and remains as deep as fans expect it.

X Rebirth will be released for PC on the 15th of November 2013. Features EGOSOFT AND DEEP SILVER ANNOUNCE X REBIRTH
Warranty

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Details
Duration:
1 months
Type:
Return to base
DOA Period:
1 days
Manufacturer Contact Details
Manufacturer:
Non-Returnable Item if Opened or Used
Telephone:
0871 472 4747
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Reviews
X Rebirth Game for PC - Standard Edition is rated 1.0 out of 5 by 1.
Rated 1 out of 5 by from Do not touch this if you like any other X game. I wanted this game to be the next step of the X series. It has been the case that with every new one, it offered the same as the last one, but with better and more features. So it was from the first one, all the way to X:AP. From what we were told it would be, we expected the end of "tubing" our stations to make them a complex, the end of gateways, where our ships were colliding with others coming out, and of course better graphics. Instead, we received a game that has the same races and a few mentions to the previous universe. Everything else is working differently, making this not the next X game, but another game set in space. Graphics in space are beautiful, but everything else is awkward, ugly, repetitive and annoying. Trade mechanics started broken, but even if they are fixed, they take an age to complete, and without advanced autopilot commands, are hard to provide enjoyment. A graphical user interface built around the needs of the least common denominator (which in this game is the Xbox controller) means that the keyboard and joystick are severely limited by design and it took forum remarks to get the developers to promise to add a few keyboard commands, while going off and apologizing that those will not be included in the Xbox controller. While the gamepad incorporation should be an option for those that want to use one, it should always be handled as the most important commands and controls peripheral and not a way to work everything in the game, as that leads (as it has) to a very simple interface for a very complex game. This means that previous complex menus in X games are now gone and to do anything you have to go over much more steps than before! Yes, the previous menus seemed complex, but that was only because the game itself was complex. The menus were very well designed to offer control and everyone that ever loved the game had a very good understanding of how the menus worked, because they loved all the complexity the game had to offer. Having a steep learning curve was never an issue for his game, it had to have it, because it had so much to offer once you were over that. New additions to the game to deal with previous problem areas are equally not well thought out. The simplest one should have been the traveling between sectors. The problem in the past was that everyone had to go through a gate to go to the next sector, and that introduced problems like big ships entering through that gate would interfere with the small ships coming out (or the reverse) causing AI pathfinding problems and crashes between ships. The solution was a highway system, that is fast, one way, and involved a mini-game based on being caught in the wake of another to speed up in the lane. Aside from that last part being irrelevant in the setting of space, one could not use it efficiently as there is no autopilot to tell it to take you to that system or that station; you have to fly manually and wait while you get there and take notice to get out in the right area or the trip will just continue until the end of the lane. First of all, why no autopilot? There always was an autopilot, X:R doesn't have one. Secondly, there is one element that makes sense, one-way travel, but that would be all the solution needed for the problem. Introducing one-way gates would solve the single problem that existed with the gate system. Thirdly, where before we entered and exited the gates in one or two seconds, we now have to wait to fly between sectors and unless you want to play the minigame, the traveling can become long and extremely boring. This means that lanes offer the solution to the previous games, while introducing new problems we never had before. Good design this is not. There are further similar bad design choices made throughout the game. Big stations are great and beautiful, but to read them all you have to fly extremely close to all modules of a station and on the correct side of the module as that is the only one offering the magical ( i ) icon, which I assume would point to the only antenna on the module that allows communication to your ship's scanners so that you can get the information. So gone are the days of scanning a station from 25km away (or longer if one had triplex scanners) and learning all there was to know, now we are reduced to a few meters of scanning range for one module that has to be facing us correctly. There is no reason to do something like this in any space game I have ever played - or hope to play. Maps in the game are big unwieldy things, as if they were designed to be seen by someone still playing of a PAL (that is Standard Definition TV) monitor. In this day where an HDReady resolution is considered low or non-existent for a PC monitor, the maps are so big that they waste too much of your screen real-estate and thus become non-functional. Bring this together with a control system that is, again, not the right one, and figuring out the maps becomes a hassle. The same low density that exists for the game maps continues to your assets listings, quickly filling up with only a few of them when the X games were typical of the player having many hundreds to track and monitor, providing another step back from previous games, also not being helped by the control system. Space station walking is also pointless and akin to an FPS of the previous decade in terms of how moving around the station feels, and of five years ago on how it looks. This is not a comment on the aesthetics of the models, but on the technical accomplishment of the engine for interiors. The fact that every single person you meet is just so ugly and so similar would make for a good lore item of how cloning brought the species to this state, but this is not offered anywhere and the strip clubs on stations do not seem to agree with a cloning reproduction society. Space station walking is just irrelevant and everyone is the same as the other, as there are only three or four models reported as available (although to mee it felt more like two different ones). Trade is also completely new. Not only can you buy and sell items to people in stations when you walk in there, but now you can give commands to big trade ships to buy and sell between stations. The problem is that this is too slow, too little. In previous games, the trader ships could fit any product or raw material in the universe. Not so in this one, as they are specialized. Maybe there are others available later or someplace else that I have not seen, but then using the trade ships is extremely slow as you have to wait for them to dock (10 minutes or so), load (anything from 1 to 3 minutes), fly off (another 10 to 20 minutes depending on position in the sector), travel to the next sector (which is another 5 to 20 minutes), dock (10 minutes), unload their goods (another 1 to 3 minutes). All this must be done in real time. As if to drive the nail home, gone is S.E.T.A. which might have salvaged something from this. Time acceleration was always something that developer Egosoft have made a remark on as not being the end-all tool players were using it for. it does not surprise me that it came time to drop S.E.T.A now, nor that further comments have been made that it will NOT be coming in a future date. Real Time is the name of the game, but this is a single player game and not a multiplayer platform where time needs to be kept accurate for the sake of the community. This is a design decision that says Egosoft wants us to experience their game in real time, as if being afraid that using S.E.T.A. would make gamers bored after having finished their game so soon. Only that a true X game cannot end, as the end is only defined by the player, not the available options given by the developer. However, after some time, Egosoft brought SETA back in the game. Say of that what you will. it was either a bad decision from the start, or they brought in something they disagree with. I fully acknowledge that this may have been intended as a new type of game, in which case it is not something I like and cannot recommend to anyone. If this is supposed to be the next X then I still do not like it as it is completely different to anything that ever made the X game what they were. Space is beautiful though!
Date published: 2018-12-22
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Questions & Answers
X Rebirth Game for PC- Standard Edition
X Rebirth Game for PC- Standard Edition