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NEW PLAY CONTROL: Pikmin - Pikmin: NEW PLAY CONTROL (Nintendo) One of the greatest games from Gamecube Finally comes to Wii
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NEW PLAY CONTROL: Pikmin - Pikmin: NEW PLAY CONTROL (Nintendo) One of the greatest games from Gamecube Finally comes to Wii

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Product Overview
The NEW PLAY CONTROL! series from Nintendo features Nintendo GameCube classics updated for Wii! New features, new experiences and, most importantly, new ways to control the games are waiting for you, whether you're new to the titles or have played the originals on GameCube.

For NEW PLAY CONTROL! Pikmin, the biggest control change concerns targeting. In the GameCube original, Olimar's target moved where he moved, which made for some difficult aiming when precious seconds mattered. But with NEW PLAY CONTROL! Pikmin, targeting is as easy as pointing at the screen with the Wii Remote. Using the pointer capabilities of the controller not only makes it easier to move the target cursor, it gives players a precision that they could not experience previously. The Nunchuk controller is also used to play this game, with Olimar's movements determined via the Nunchuk's Control Stick and most Pikmin movements and orders doled out with the Wii Remote.
Commanding Pikmin
Without a strict measure of control, Pikmin will lollygag, lose focus and, most importantly, stop working. To make Pikmin pay attention and follow him, Olimar uses his whistle, activated by pressing the Wii Remote's B Button.

Throwing Pikmin
To toss a Pikmin, use the Wii Remote's pointer to move the targeting cursor. Once the target is established, press the A Button to throw a Pikmin.

Swapping Pikmin
At the bottom-left corner of the screen, an icon shows which Pikmin Olimar is about to pick up and throw. If players want Olimar to throw a different colour of Pikmin, they can swap Pikmin (a feature not available in the original Pikmin for GameCube). Instead of releasing the A Button to throw, hold the A Button and then press the B Button to swap the Pikmin for a different colour

Swarming Pikmin
Instead of throwing the Pikmin one-by-one, Olimar can order them to all move in one direction. To swarm, use the Wii Remote to point the target cursor at the desired location in which to swarm, then press and hold the Down Button on the +Control Pad.

Rank and File
At any time, Olimar can ask the Pikmin to stand at attention in their colour group. To do this, players simply press the Nunchuk's C Button.

Time Travelling
In addition to the control enhancements, players can now 'back up' a few steps in a save file. In NEW PLAY CONTROL! Pikmin, players can revert to an earlier day
Technical Specification

For further information regarding Scan's warranty procedure please click here

12 months
DOA Period:
1 days
RTB Period:
1 months
Manufacturer Contact Details
Nintendo Direct
0870 6060 247 (Calls are charged at the National Rate to the caller)
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