NVIDIA/PNY Quadro CX Graphics Card
End Of LifeSale
NVIDIA/PNY Quadro CX Graphics Card
Scan code: LN25079 Manufacturer code: VCQUADROCX-PB
End Of Life
End Of LifeSale

NVIDIA/PNY Quadro CX Graphics Card

1.5GB NVIDIA Quadro CX, PCI-E 2.0 (x16), GDDR3, SLi, 2xDisplayPort/ DL DVI-I/ Stereo Port, Retail

Scan code: LN25079 Manufacturer code: VCQUADROCX-PB
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Product Overview Creativity is not just your passion, it's your business. The NVIDIA® Quadro® CX is the accelerator for Adobe® Creative Suite® 4-giving you the performance, tools, and reliability you need to maximize your creativity. With Quadro CX you can encode your H.264 videos at lightning-fast speeds with the NVIDIA CUDA™-enabled plug-in for Adobe Premiere® Pro CS4, accelerate rendering time for advanced effects, and accurately see what your deliverable will look like with 30-bit color or uncompressed 10-bit/12-bit SDI before final output*. Quadro CX is also engineered and optimized by NVIDIA to ensure your system works when you need it. Plus, Quadro CX is designed and optimized for Adobe for Creative Suite 4.





* Quadro CX hardware is capable of native 30-bit color DisplayPort output; SDI capability via optional Quadro SDI board and application plug-ins. Features Highest Color Fidelity
10-bit per component color fidelity enables billions rather than millions of color variations for rich, vivid image quality with the broadest dynamic range.

Quad Buffered Stereo
Offers enhanced visual experience for professional applications that demand stereo viewing capability.

8K Texture and Render Processing
The ability to texture from and render to 8K x 8K surfaces for applications that demand the highest resolution and quality image processing.

Fast 3D Texture Transfer
Fast transfer and manipulation of 3D textures resulting in more interactive visualization of large volumetric dataset.

128-Bit Precision Graphics Pipeline
Enables sophisticated mathematical computations to maintain high accuracy, resulting in unmatched visual quality. Full IEEE 32-bit floating-point precision per color component (RGBA) delivers millions of color variations with the broadest dynamic range.

64-Bit Floating Point Precision
Sets new standards for image clarity and quality through 64-bit floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.

Advanced Color Compression, Early Z-Cull
Improved pipeline color compression and early z-culling to increase effective bandwidth and improve rendering efficiency and performance.

Cg High-Level Graphics Shader Language
Cg-"C" for graphics-is a high-level, open-standard programming language for OpenGL that takes advantage of the power of programmable GPUs. Quadro programmable graphics pipelines leverage highlevel shading languages to enable the creation and integration of real-time photorealistic effects into 3D models, scenes, and designs.

Essential for Microsoft Windows Vista
Offering an enriched 3D user interface, increased application performance, and the highest image quality, NVIDIA Quadro graphics boards and NVIDIA® OpenGL ICD drivers are optimized for 32- and 64-bit architectures to enable the Windows Vista experience.

Frame Synchronization
Allows the display channels from multiple workstations to be synchronized, thus creating one large "virtual display" that can be driven by a multisystem cluster for performance scalability.

Full-Scene Antialiasing (FSAA)
Up to 32x FSAA dramatically reduces visual aliasing artifacts or "jaggies", resulting in highly realistic scenes.

External Synchronization
Also known as "house sync," External Synchronization allows the graphics output to synchronized to an external source, typically for film and broadcast video applications.

NVIDIA Graphics API Extensions
NVIDIA provides a set of extensions to standard graphics APIs for Linux and Windows, enabling applications to take maximum advantage of state-of-the-art GPU capabilities.

Hardware 3D Window Clipping
Hardware accelerated clip regions (data transfer mechanism between a window and the frame buffer) which improve overall graphics performance by increasing transfer speed between color buffer and frame buffer.

Hardware-Accelerated Pixel Read-Back
Up to 2.4GB/sec pixel read-back performance delivers massive host throughput.

Highest Workstation Application Performance
Next-generation architecture enables over 2x improvement in geometry and fill rates with the industry's highest performance for professional CAD, DCC, and scientific applications.

High-Performance Display Outputs
400MHz RAMDACs and up to two dual-link DVI digital connectors drive the highest resolution digital displays available on the market.

Next-Generation Vertex and Pixel Programmability Shader Model 4.0
Reference standard for shader model 4.0 enabling a higher level of performance and realistic effects for OpenGL and next generation DirectX 10 industry-leading professional applications.

Next-Generation Vertex and Pixel Programmability
Infinite length vertex programs and dynamic flow control, removing the previous limits on complexity, and structure of shader programs delivering sophisticated effects never before imagined for real-time graphics systems.

NVIDIA High Precision High Dynamic Range (HDR) Technology
Sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.

NVIDIA Unified Architecture
Industry's first unified architecture designed to dynamically allocate compute, geometry, shading and pixel processing power to deliver optimized GPU performance.

Rotated-Grid Full-Scene Antialiasing (RG FSAA)
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing "jaggies" while maintaining performance.

Compatible with Industry Standard Architectures
Compatible with x86 32 and 64-bit microprocessor architectures and operating systems from Intel/AMD and Microsoft/Linux
Warranty

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Details
Duration:
36 months
Type:
Return to base
DOA Period:
28 days
RTB Period:
24 months
Manufacturer Contact Details
Manufacturer:
SCAN
Telephone:
01204-474747
Buying Guide
NVIDIA Quadro Digital Video Pipeline
NVIDIA Quadro Digital Video Pipeline
Date Issued: 30th Dec 2010

Practically all broadcast and film production environments today incorporate real-time graphics in their broadcasted content to enhance, analyse or animate normal video material. This requires strong systems able to product graphics quickly enough for live TV, as well as to combine the two different signals - graphics and video.

Read More

Tesla vs GeForce
Tesla vs GeForce
Date Issued: 2nd Dec 2010

NVIDIA® CUDA parallel computing architecture is enabled on GeForce, Quadro, and Tesla products. Whereas GeForce and Quadro are designed for consumer graphics and professional visualization respectively, the NVIDIA® Tesla™ product family is designed ground-up for parallel computing and offers exclusive computing features.

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Graphics Card Outputs
Graphics Card Outputs
Date Issued: 8th Oct 2010

Modern desktop computers and notebooks comprise of a CPU, motherboard, graphics, storage, and, usually an optical drive. Computers have a number of ports and sockets that enable the user to plug-in various peripherals such as a printer, USB mouse, or, perhaps most importantly of all, an Internet connection.

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CUDA Technology
CUDA Technology
Date Issued: 22nd Oct 2008

CUDA technology is the world’s only C language environment that enables programmers and developers to write software to solve complex computational problems in a fraction of the time by tapping into the many-core parallel processing power of GPUs.

Read More

Video Editing
Video Editing
Date Issued: 20th Oct 2008

You’d be right to think that it’s possible to carry out basic video editing on any modern PC running Windows XP - straight out of the box. XP includes the Windows Movie Maker video-editing program and, although it lacks frills, it does what it does quite well.

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PCI Express
PCI Express
Date Issued: 20th Oct 2008

A motherboard’s main job is to act as a conduit between the various hardware elements that make up a PC. It needs to be able to link the desired CPU(s), system memory, graphics card, hard drive(s), and add-in cards and enable them to work in harmony.

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Multi-GPUs
Multi-GPUs
Date Issued: 20th Oct 2008

If you’re the least bit interested in graphics cards, we’re sure that you’ve heard the terms SLI and CrossFire bandied about recently. Touted as a means of achieving maximum 3D performance by, effectively, using two or more graphics cards in tandem, multi-GPU technology is here to stay. With that in mind, let’s take a closer look SLI and CrossFire; the two competing multi-GPU solutions from NVIDIA and ATI Technologies, respectively.

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GPU
GPU
Date Issued: 20th Oct 2008

Explaining how a modern GPU works in completeness would take a book. Or two. Per class of chip. Per vendor. They’re extraordinarily complex pieces of engineering and production, and the end result contains more transistors than multiple modern x86 processors.

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Updating Drivers
Updating Drivers
Date Issued: 25th Jun 2008

Updating drivers can sometimes be a bit of a gamble. Will the drivers come with an installer? Will you need to uninstall the old drivers first? Many drivers these days do come with an installer, which simplifies the process dramatically.

Read More