NVIDIA/PNY Quadro CX Graphics Card
Scan code: LN25079
Manufacturer code: VCQUADROCX-PB
End Of Life
NVIDIA/PNY Quadro CX Graphics Card
1.5GB NVIDIA Quadro CX, PCI-E 2.0 (x16), GDDR3, SLi, 2xDisplayPort/ DL DVI-I/ Stereo Port, Retail
Scan code:
LN25079
Manufacturer code:
VCQUADROCX-PB
This product is no longer available to purchase.
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Product Overview
Creativity is not just your passion, it's your business. The NVIDIA® Quadro® CX is the accelerator for Adobe® Creative Suite® 4-giving you the performance, tools, and reliability you need to maximize your creativity. With Quadro CX you can encode your H.264 videos at lightning-fast speeds with the NVIDIA CUDA™-enabled plug-in for Adobe Premiere® Pro CS4, accelerate rendering time for advanced effects, and accurately see what your deliverable will look like with 30-bit color or uncompressed 10-bit/12-bit SDI before final output*. Quadro CX is also engineered and optimized by NVIDIA to ensure your system works when you need it. Plus, Quadro CX is designed and optimized for Adobe for Creative Suite 4.
* Quadro CX hardware is capable of native 30-bit color DisplayPort output; SDI capability via optional Quadro SDI board and application plug-ins. Features Highest Color Fidelity
10-bit per component color fidelity enables billions rather than millions of color variations for rich, vivid image quality with the broadest dynamic range.
Quad Buffered Stereo
Offers enhanced visual experience for professional applications that demand stereo viewing capability.
8K Texture and Render Processing
The ability to texture from and render to 8K x 8K surfaces for applications that demand the highest resolution and quality image processing.
Fast 3D Texture Transfer
Fast transfer and manipulation of 3D textures resulting in more interactive visualization of large volumetric dataset.
128-Bit Precision Graphics Pipeline
Enables sophisticated mathematical computations to maintain high accuracy, resulting in unmatched visual quality. Full IEEE 32-bit floating-point precision per color component (RGBA) delivers millions of color variations with the broadest dynamic range.
64-Bit Floating Point Precision
Sets new standards for image clarity and quality through 64-bit floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.
Advanced Color Compression, Early Z-Cull
Improved pipeline color compression and early z-culling to increase effective bandwidth and improve rendering efficiency and performance.
Cg High-Level Graphics Shader Language
Cg-"C" for graphics-is a high-level, open-standard programming language for OpenGL that takes advantage of the power of programmable GPUs. Quadro programmable graphics pipelines leverage highlevel shading languages to enable the creation and integration of real-time photorealistic effects into 3D models, scenes, and designs.
Essential for Microsoft Windows Vista
Offering an enriched 3D user interface, increased application performance, and the highest image quality, NVIDIA Quadro graphics boards and NVIDIA® OpenGL ICD drivers are optimized for 32- and 64-bit architectures to enable the Windows Vista experience.
Frame Synchronization
Allows the display channels from multiple workstations to be synchronized, thus creating one large "virtual display" that can be driven by a multisystem cluster for performance scalability.
Full-Scene Antialiasing (FSAA)
Up to 32x FSAA dramatically reduces visual aliasing artifacts or "jaggies", resulting in highly realistic scenes.
External Synchronization
Also known as "house sync," External Synchronization allows the graphics output to synchronized to an external source, typically for film and broadcast video applications.
NVIDIA Graphics API Extensions
NVIDIA provides a set of extensions to standard graphics APIs for Linux and Windows, enabling applications to take maximum advantage of state-of-the-art GPU capabilities.
Hardware 3D Window Clipping
Hardware accelerated clip regions (data transfer mechanism between a window and the frame buffer) which improve overall graphics performance by increasing transfer speed between color buffer and frame buffer.
Hardware-Accelerated Pixel Read-Back
Up to 2.4GB/sec pixel read-back performance delivers massive host throughput.
Highest Workstation Application Performance
Next-generation architecture enables over 2x improvement in geometry and fill rates with the industry's highest performance for professional CAD, DCC, and scientific applications.
High-Performance Display Outputs
400MHz RAMDACs and up to two dual-link DVI digital connectors drive the highest resolution digital displays available on the market.
Next-Generation Vertex and Pixel Programmability Shader Model 4.0
Reference standard for shader model 4.0 enabling a higher level of performance and realistic effects for OpenGL and next generation DirectX 10 industry-leading professional applications.
Next-Generation Vertex and Pixel Programmability
Infinite length vertex programs and dynamic flow control, removing the previous limits on complexity, and structure of shader programs delivering sophisticated effects never before imagined for real-time graphics systems.
NVIDIA High Precision High Dynamic Range (HDR) Technology
Sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.
NVIDIA Unified Architecture
Industry's first unified architecture designed to dynamically allocate compute, geometry, shading and pixel processing power to deliver optimized GPU performance.
Rotated-Grid Full-Scene Antialiasing (RG FSAA)
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing "jaggies" while maintaining performance.
Compatible with Industry Standard Architectures
Compatible with x86 32 and 64-bit microprocessor architectures and operating systems from Intel/AMD and Microsoft/Linux
* Quadro CX hardware is capable of native 30-bit color DisplayPort output; SDI capability via optional Quadro SDI board and application plug-ins. Features Highest Color Fidelity
10-bit per component color fidelity enables billions rather than millions of color variations for rich, vivid image quality with the broadest dynamic range.
Quad Buffered Stereo
Offers enhanced visual experience for professional applications that demand stereo viewing capability.
8K Texture and Render Processing
The ability to texture from and render to 8K x 8K surfaces for applications that demand the highest resolution and quality image processing.
Fast 3D Texture Transfer
Fast transfer and manipulation of 3D textures resulting in more interactive visualization of large volumetric dataset.
128-Bit Precision Graphics Pipeline
Enables sophisticated mathematical computations to maintain high accuracy, resulting in unmatched visual quality. Full IEEE 32-bit floating-point precision per color component (RGBA) delivers millions of color variations with the broadest dynamic range.
64-Bit Floating Point Precision
Sets new standards for image clarity and quality through 64-bit floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.
Advanced Color Compression, Early Z-Cull
Improved pipeline color compression and early z-culling to increase effective bandwidth and improve rendering efficiency and performance.
Cg High-Level Graphics Shader Language
Cg-"C" for graphics-is a high-level, open-standard programming language for OpenGL that takes advantage of the power of programmable GPUs. Quadro programmable graphics pipelines leverage highlevel shading languages to enable the creation and integration of real-time photorealistic effects into 3D models, scenes, and designs.
Essential for Microsoft Windows Vista
Offering an enriched 3D user interface, increased application performance, and the highest image quality, NVIDIA Quadro graphics boards and NVIDIA® OpenGL ICD drivers are optimized for 32- and 64-bit architectures to enable the Windows Vista experience.
Frame Synchronization
Allows the display channels from multiple workstations to be synchronized, thus creating one large "virtual display" that can be driven by a multisystem cluster for performance scalability.
Full-Scene Antialiasing (FSAA)
Up to 32x FSAA dramatically reduces visual aliasing artifacts or "jaggies", resulting in highly realistic scenes.
External Synchronization
Also known as "house sync," External Synchronization allows the graphics output to synchronized to an external source, typically for film and broadcast video applications.
NVIDIA Graphics API Extensions
NVIDIA provides a set of extensions to standard graphics APIs for Linux and Windows, enabling applications to take maximum advantage of state-of-the-art GPU capabilities.
Hardware 3D Window Clipping
Hardware accelerated clip regions (data transfer mechanism between a window and the frame buffer) which improve overall graphics performance by increasing transfer speed between color buffer and frame buffer.
Hardware-Accelerated Pixel Read-Back
Up to 2.4GB/sec pixel read-back performance delivers massive host throughput.
Highest Workstation Application Performance
Next-generation architecture enables over 2x improvement in geometry and fill rates with the industry's highest performance for professional CAD, DCC, and scientific applications.
High-Performance Display Outputs
400MHz RAMDACs and up to two dual-link DVI digital connectors drive the highest resolution digital displays available on the market.
Next-Generation Vertex and Pixel Programmability Shader Model 4.0
Reference standard for shader model 4.0 enabling a higher level of performance and realistic effects for OpenGL and next generation DirectX 10 industry-leading professional applications.
Next-Generation Vertex and Pixel Programmability
Infinite length vertex programs and dynamic flow control, removing the previous limits on complexity, and structure of shader programs delivering sophisticated effects never before imagined for real-time graphics systems.
NVIDIA High Precision High Dynamic Range (HDR) Technology
Sets new standards for image clarity and quality through floating point capabilities in shading, filtering, texturing, and blending. Enables unprecedented rendered image quality for visual effects processing.
NVIDIA Unified Architecture
Industry's first unified architecture designed to dynamically allocate compute, geometry, shading and pixel processing power to deliver optimized GPU performance.
Rotated-Grid Full-Scene Antialiasing (RG FSAA)
The rotated grid FSAA sampling algorithm introduces far greater sophistication in the sampling pattern, significantly increasing color accuracy and visual quality for edges and lines, reducing "jaggies" while maintaining performance.
Compatible with Industry Standard Architectures
Compatible with x86 32 and 64-bit microprocessor architectures and operating systems from Intel/AMD and Microsoft/Linux